Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

Friday, October 2, 2009

Download Maps and Demos for CS1.6

Here are some of the methods by which you can find the Demos and Maps Downloads for Counter Strike 1.6. The search engines will help you find the maps and demos in minutes. Type the keywords exactly as shown below,

For Maps - Use the search format below,
keywords: index of /cstrike/maps

For Demos - Use this search format
keywords: filetype:dem [map names]

Here are some websites with maps,
  • www.huskygaming.com/cstrike/maps/
  • www.velocity-servers.net/redirect/cstrike/maps/
  • www.counterstrike.ultra-boards.net/cstrike/maps/
  • download.extream.ro/cstrike/maps/
  • www.geclan.net/cstrike/maps/
  • mugsymalone.com/cstrike/maps/ 
  • cs.gamer.uz/cstrike/maps/
  • www.cs-source.lt/cstrike/maps/

If you want to share more links where you want to share your demos or maps, you can share them here in this page as a comment to this post. Keep in mind to add counter strike 1.6 word in the search if you want to exclude any Counter Strike:Source maps and demos.

Sunday, October 26, 2008

Maps for Clan Matches de_dust2 de_inferno de_nuke de_train de_cbble de_cpl_mill

The most played maps in clan matches are de_dust2 de_inferno de_nuke de_train de_cpl_mill. The reason for this is the simplicity and and the number of routes connecting Bomb Site 1 to Bomb Site 2. The number of routes connecting Bomb Site 1 and 2 are very important and it decides how the map is benefiting CTs or Ts. The optimal number of routes between the two Bomb sites is the key. It should not be more and nor it should be less.

Also the difference in the distances between the two bomb sites will matter a lot. If one of the routes is too short and other is too long, no CT prefers to go from the longer route. This is how to matters.

While designing a map (it can be done with Valve Hammer Editor) you never need to worry about these parameters, but the final map whether it will be a good map or not depends on its own parametrise.

Also the visibility and simplicity will matter a lot. The maps which have the out door visibility are preferred more than roaming around inside a building.

Obviously, the two Bomb Sites should be near to the CTs than Ts.

de_dust2:
Has outdoor view, simple and not many Boxes and stuff. Just some simples open routes and some elevations. Three openings into the bomb sites. Good cover in the Bomb Sites. No ladders.

de_inferno:
Has outdoor view, not too simple and little extended routes. Some closed routes and Hall Ways. Small and Less number of rooms. Four and Three openings into the bomb sites. Good Cover in the Bomb Sites. Some small and large Corridors and Balconies. Some roofs.

de_nuke:
Long routes at the beginning and a wide route at the left of CTs. two bomb sites are indoor places with good cover and camping spots. Four inlets into each bomb sites.

de_train:
Advantageous to those who ever are in the bombsites not because of the cover but because of the visibility. Good sniping points. Good for snipers.

de_cbble:
The two Bombsites are very near to the CTs. Advantageous to cover both with out any loss of time travelling from one site to other. One wide opening from T spawn to CT spawn and a narrow indoor routes on the both sides, one leading to A and other leading to B.

de_cpl_mill:
Bombsites are just beside CT spawn. The better part is the tunnels which lead to both the bombsites with diversions inside the tunnel itself. Good cover in both the bombsites with not too many camping spots.

Wednesday, October 8, 2008

Creating Counter Strike 1.6 Maps and Half Life Source Maps using Valve Hammer Editor

Many of the Counter Strike players might be interested in making Counter Strike maps of CS1.6 and Source maps. Many of the players may not be interested much but players who play in college LANs and Hostels such as IITs and NITs may be interested to create their own trademark kind of maps. So, where to get started!
I have put much focus on how the map to be designed that how it should be created. But I will give you little intro on how to create also.
Requirements:
  1. Firstly you need to download two Softwares and need to configure them.
  2. I can give you a link www.superjer.com/learn.php. This will help you to download and configure the application.
  3. You can try for the latest versions released.
  4. Go for the keywords Valve Hammer Editor and ZHLT Compiler in the google.
  5. One of the two softwares is a Source Creator and other software is Compiler.

How to move on:

  1. Now go to the Block Tool on the left side panel in the application.
  2. Make a box on the grids.
  3. Make a Hall and Room like appeareances.
  4. Go to file and click Export to .MAP
  5. Your map will be output in the specified folder.
  6. Now copy that folder into the ZHLT folder.
  7. Now you need to make a txt file with this text in it hlbsp mapname hlrad mapname hlvis mapname hlcsg mapname. Go to new line after every mapname
  8. Rename the txt file as Compile.bat
  9. Thats it now run the Compile.bat file. Just Open it.
  10. You will get the outputs in the same folder.
  11. mapname.bsp is also one of the output files.
  12. Put the mapname.bsp in the maps folder of the cstrike.
  13. Open it. And hope it works fine.
  14. Go to the given links in Valve Hammer Editor and ZHLT for help and support.

Tips for Making a Good Map:

  1. As you know, there are some constant variables for de maps, for all maps themselves also.
  2. You need to put them all in mind while making it.
  3. The two Bombsites in de maps must be nearer to the CT's than T's.
  4. Bombsites must provide good cover for any one who stays there.
  5. The openings into the bombsites must be designed very well.
  6. Snipers should have some access to those openings. But not very easily.
  7. The paths from T Spawn to Bombsites must be not more than 5 when considered at the mid-point of the map. And when they are reaching the Bombsites, the ideal paths directly into the Bombsite must be 3.
  8. Both the Bombsites must be sufficiently far and not too much. It must be related to the size of the map.

All these are just my variables when I tried to make a map. And there are many other factors and some of my factors may be blunders too. All the best. Create your own Clan maps and College maps for Counter Strike.