Showing posts with label Graphic. Show all posts
Showing posts with label Graphic. Show all posts

Wednesday, June 3, 2009

Counter Strike Online to have Two Zombie Modes and Team Death Match

Best Selling Counter Strike Source Guide - Buy Now!

Counter Strike Online to have two zombie modes and team deatch match and many more. The video embedded below is the trailer fro counter strike online,



The game shows normal counter strike gameplay. Bullets through the walls is not a bug even in the previous versions of counter strike. This can be said as the counter strike online uses special effects for the bullet passing through the wall. The graphic design is extremely good.

Once it is released it is going to be one of the most massively played multiplayer online game in the Internet.

Only thing to be taken care of is the appearance of the characters. The appearance as seen in the counter strike is something like cartoons jumping while running etc. Atleast, this time hope everything would be alright.

Awaiting the release of Counter Strike Online...

Wednesday, December 31, 2008

World and Car Graphic Preferences and Properties in NFS Undercover

Need For Speed Undercover might have some complex programming logic which might be making it little laggy even in PCs with very good configuration. There is a need for a new patch which may take care of some logics and bugs. A freely downloadable patch for NFSU would make it much interesting to play. The Patch Download for NFS Undercover can be expected very soon as there are talks on current works on Patch building for NFSU.

Atleast for now, it is very much necessary to understand the settings which could help in improving the performance of the game NFSU.

NFS Undercover has the good level of each option relating the Graphics of the Game which effect the normal performance of the game very greatly.

The Car detail should be least concerned in the game NFSU. The world is the factor is the one which should be concerned about. The player while playing the game, always looks at the edges of the roads, the far buildings and the items beside the road. The player rarely tends to look at the car he is driving. It is just a piece of the screen hanging in the center. In the game, hardly there comes a situation where the player needs to look at his car.

Also, the higher car detail does not make it realistic, rather it will look much like a toy piece which is intended to be fixed to the screen and the rest of the world is moving. I mean higher car detail makes it more unrealistic than the low car detail option.

As far as the World Detail is concerned in NFSU, it is better to have it at normal levels or it can be higher too. The world detail appears to take lesser Graphic processing than the car detail. Better to raise the World Detail. World Detail is the key for the appearance.

Coming to the Shadow option. Shadow helps in making the look realistic as normal. But surely the shadows option will take a good amount of Graphic Processing Capabilities.

All these options in NFS Undercover can show the best only if the resolution is set at a very good level. Like 1024x768 which can be good enough for a 15 inch Monitor.

A 1GB nVIDIA 8500GT Graphic Card appears to be helpless with a normal PC with debatable Processor Configuration. So, the game NFSU not only needs a good Graphics Processor, but there is more to do for the processor about the game logic in Undercover version.