If a unit has 100HP it means that he can take 100 points of damage at maximum. And the attack power of that unit says the number of enemy hit points he can reduce in a single hit. The armour given would be in 2 parts. One is for normal close attack and other is for arrows or ranged attack. The armour points indicate the number points he can shield when the enemy is attacking. Like if the enemy attacks with 9+4 points, out of the 13 hit points, the armour saves some hit points and that depends up on the armour points. If the armour of a unit is 2+3/3+4 and the attack of the enemy is 9+4, then the hit points reduced would be 13-5=8. So for each attack the hit points reduced for this unit will be 8.
In some cases there would be some bonus attack of a unit to another unit. Then the unit can do more than the indicated damage to the enemy unit or any building. For example, a pikeman with 6+4 attack power can do more than 10 damage to the paladin or an elephant.
Like this some of the units with bonus attack are,
- Eagle Warrior against Cavalry
- Scout vs Siege Units and Monks
- Eagle Warriors vs Monks
- Swordsmen vs Buildings
- Skirmishers vs Archers
- Knights vs Archers
- Camels vs Cavalry
- Pikeman against Mounted Units and Elephants
- Jaguar Warriors vs Infantry
- Samurai vs Castle Units
- Tuetonic Knights vs Buildings
- Tarkan vs Buildings
- Cataphract vs Infantry
- Mangudai vs Siege Units
- Mameluke vs Cavalry
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